Hey everyone! This being New Years Eve, I decided to write the New Years resolution for Joquan Games Studios for the year of 2012.
Well, reflecting back on our 2011 NY resolution, we haven't quite met all of our goals.First off, we have decided to discontinue the use of Gamini Games and just use this site as our game portal. We're holding onto the rights and the name, but it's not being used for now.
Secondly, this goal we've definitely met with our project. ;)
The third goal was to get Dynamic Dimensions Software growing faster. Well, that really didn't work out well. Since our main focus was with our games, we weren't able to bring on any team members for DDS. But hey, at least we're offering FREE web customization and FREE .tk registration through us, which gains us points so we can improve our services. :)
And as for doubling our team size - that most CERTAINLY did not work out. ;) In fact, we've eliminated over half of our team due to a recently-enacted inactivity policy. It's down to 7 team members now. ;) But the nice thing is - those 7 team members are MUCH more active than ever before, and we're well-connected, allowing for our creativity to flourish. In that closely-knit community, it allows us to devise better plans for our games, and it doesn't leave all of the planning directly up to me, which is a good thing. ;) (With school, my job with SMFNew, and managing this project, it takes a lot of time ;) )
I would still like to bring on some other team members, but it's going to take a few games before people will realize that we're not so bad after all. ;)---
Those aside, here's a few of our other goals for the New Year:- I'd like to have Ilxder 1 out this year, but I don't want to rush it. Zach is the new co-writer of the story, and he's possibly going to join on the development team, which will definitely speed things up.
- We are working on a new project - possibly our largest project ever, and possibly the largest game of its type ever to be designed. As you know, we love to have the largest amount of player choice as possible within our games, and this game certainly would revolutionize that. And when I say "revolutionize", I mean it in the truest sense - it really would take things to a whole new level. The design document for this game is still being developed. (It's primarily going to be single-player, but for you multiplayer fans out there, we plan on putting a multiplayer duel mode into it that ties in with the game. ;) )
- We'd like to put a few smaller games out there, specifically scrolling shooters or maybe even a FPS. We'd like to maybe even design a small first-person adventure game similar to the Myst games. However, because of the small size of our team, and the massive size of our one massive project, we might not be able to do this.
- We'd like to change our support up, so we'll have a support ticket-type system that allows specialized support for our games. Although the support boards would remain for player-based support and aid, the ticket system would be used for major issues fixable only by us, or if you decide you'd prefer our support over other players' support.
- The Voluntary QA team might be getting some special tools to help test our games. :)
Well, those are the primary ones, but we have other ones as well.
Have a good New Years, and thank you for another great year! :)