More Plans 07/03/2011
 
Well, it's been a few weeks since Ancient Palace 1.0 Beta and Pheonix demo 3 were released. In addition to the plans we have for Ancient Palace and Pheonix, we are planning to work on something massive. We're hoping that it will be successful enough so that players won't just play a few minutes and leave. We hope to have it so players are playing it a lot, at the same time. We also want to add more player choice to this game than the previous ones we've worked on. As our statement goes, "The next gaming revolution!", we want to break the Shattered barriers of the gaming World, and being revolutionary in what we do. We want to do something that no other studio nor team has done. It may even be 3D! :D Keep an eye out for any news! :)
 


Comments

07/05/2011 14:07

I have to admit, it is amusing to read those words, "it may even be 3D!" mostly because I hit that very same roadblock myself just a few years ago, and said exactly the same things about it. Oh, the impenetrable 3D barrier...

Honestly though that sentence does shout incompetence on your part. I can't say I'm crossing my fingers for this project, because I've been there, done that, and failed horribly in the process. But you will absolutely gain invaluable experience one way or another, because you certainly are trying.

By the way, I read through your archives here and discovered your birthday was early December, 1994. That is also amusing, because I was born early August, 1994. Never before have I ever found someone who is almost my age, yet slightly younger than I. It has always been the other way around for me.

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Jake
07/05/2011 15:40

Actually, I must have entered it in wrong, I was born in December of 95 not 94. :P

Anyways, I'm probably not personally going to be working on the actual in-game development, except for the storyline. My main positions with it will be project manager, testing, and support, but I may do something else with it. :)

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Sheridan
07/19/2011 15:19

Mike's own game studio shut down a few days ago.

http://www.atomicpxlgames.com/

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Jake
07/19/2011 18:21

I know, I've been discussing with him about it on his blog. In response to it, I made the vow to never close JGS or Dimension Softworks as long as I own them.

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Sheridan
07/20/2011 07:56

That was a very foolish thing to do.

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Jake
07/20/2011 11:15

What is? Him closing his studio or my vow? I vow to carry out that vow, I'm not giving up.

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Sheridan
07/20/2011 14:23

There was nothing foolish regarding his closing of his "studio," but you personally need to take a look at Matthew 5:33-37.

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Sheridan
07/24/2011 18:21

Hello again.

Icevalk Entertainment recently released the first episode of GRUNTS. It's the first commercial game I've had a large hand in (or any hand, for that matter) and it's complete.

Go here to see some very harsh criticism over the game:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=378322

At the end you'll see my response.

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Jake
07/24/2011 18:39

I like the way your team responded, respectful, but not gentle. ;)

I've been meaning to ask: is GRUNTS a free game or do I have to pay? Also, where could I find it? I've been looking for it, but can't seem to find it. :P

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Sheridan
07/24/2011 18:57

GRUNTS costs $4.99. You can buy it or try a dated demo at the Icevalk Entertainment website:

http://www.icevalk-entertainment.com/

I'm not a part of that company, I was a "contractor" if you will. Only three people were really involved in the game: Spike, Achaziel, and myself.

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Sheridan
07/25/2011 13:12

I'm not sure if you've played the demo/bought the game yet, but I'll give my own retrospective thoughts on what I'm sure you found excruciatingly annoying...

1) The collision system is horrible. That's actually not my fault, and although I had nearly everyone in the GS community on my side and plenty of good arguments, the engineers at Conitec decided that they were not going to replace the horrendous ellipsoid-based system to the standard, a box/cylinder. Of course with my knowledge now I feel confident that I could make my own system that's 100x better, but the code in GRUNTS is old and I didn't have that knowledge when I originally wrote it...

2) The AI. The AI is particularly stupid, but mostly on behalf of the collision code. Any "teleportation" artifacts you see are gliding bugs in the engine itself. I did a lot of debugging to confirm this.

Anything else annoying you might find is a design bug, and I had nothing to do with the design. ;)

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Jake
07/31/2011 22:04

Excuse me for not getting back to you, for some reason, the email notifier doesn't seem to be working. -.-

Anyways, I haven't gotten around to the demo yet, I plan on checking it out today or tomorrow. I read several times on that thread that the collision and AI are the main issues.

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