Hello everyone!

This is a different post from my usual posts. Though we really wish to remain neutral politically, this bill (Stop Online Piracy Act/Protect IP Act) would hurt EVERYONE who uses the internet. What it would do is make every website on the internet be censored, so if any content, or bits of content that are copyrighted that are posted on a website, the poster of the content would go to jail, then and there, without warning. In addition to this, it would ruin global freedom throughout the internet. Actually, scratch that, it would ruin the internet in general.

We are officially taking a stance against SOPA/PIPA. We are not going to stand idly while the United States government turns the internet into another one of their pawns. We join with our brothers and sisters across the internet to protest the ludicrous atrocities that the government of the United States is trying to pass. We only wish we had taken part in a protest against the NDAA 2012, which allows the US government to imprison US citizens suspected of "terrorist acts" indefinitely without a trial, regardless of whether or not they were on US soil - that bill has already been passed, and that's why we will be attempting to take our operation outside of the US in the near future.

Unlike many of our brethren across the internet, we are not blacking out our website completely. Instead, we're trying to make it as annoying as possible to use this site, by placing hyperlinked banners across the entire site; we believe this would be more effective, as, instead of people just leaving the site, they might accidentally click on one of the banners instead.

Please, join with us, and our brothers-in-arms to defeat SOPA! Sign the petition at http://americancensorship.org !
 
 
Hey everyone! This being New Years Eve, I decided to write the New Years resolution for Joquan Games Studios for the year of 2012.

Well, reflecting back on our 2011 NY resolution, we haven't quite met all of our goals.

First off, we have decided to discontinue the use of Gamini Games and just use this site as our game portal. We're holding onto the rights and the name, but it's not being used for now.

Secondly, this goal we've definitely met with our project. ;)

The third goal was to get Dynamic Dimensions Software growing faster. Well, that really didn't work out well. Since our main focus was with our games, we weren't able to bring on any team members for DDS. But hey, at least we're offering FREE web customization and FREE .tk registration through us, which gains us points so we can improve our services. :)

And as for doubling our team size - that most CERTAINLY did not work out. ;) In fact, we've eliminated over half of our team due to a recently-enacted inactivity policy. It's down to 7 team members now. ;) But the nice thing is - those 7 team members are MUCH more active than ever before, and we're well-connected, allowing for our creativity to flourish. In that closely-knit community, it allows us to devise better plans for our games, and it doesn't leave all of the planning directly up to me, which is a good thing. ;) (With school, my job with SMFNew, and managing this project, it takes a lot of time ;) ) I would still like to bring on some other team members, but it's going to take a few games before people will realize that we're not so bad after all. ;)

---

Those aside, here's a few of our other goals for the New Year:

  1. I'd like to have Ilxder 1 out this year, but I don't want to rush it. Zach is the new co-writer of the story, and he's possibly going to join on the development team, which will definitely speed things up.
  2. We are working on a new project - possibly our largest project ever, and possibly the largest game of its type ever to be designed. As you know, we love to have the largest amount of player choice as possible within our games, and this game certainly would revolutionize that. And when I say "revolutionize", I mean it in the truest sense - it really would take things to a whole new level. The design document for this game is still being developed. (It's primarily going to be single-player, but for you multiplayer fans out there, we plan on putting a multiplayer duel mode into it that ties in with the game. ;) )
  3. We'd like to put a few smaller games out there, specifically scrolling shooters or maybe even a FPS. We'd like to maybe even design a small first-person adventure game similar to the Myst games. However, because of the small size of our team, and the massive size of our one massive project, we might not be able to do this.
  4. We'd like to change our support up, so we'll have a support ticket-type system that allows specialized support for our games. Although the support boards would remain for player-based support and aid, the ticket system would be used for major issues fixable only by us, or if you decide you'd prefer our support over other players' support.
  5. The Voluntary QA team might be getting some special tools to help test our games. :)
Well, those are the primary ones, but we have other ones as well.

Have a good New Years, and thank you for another great year! :)
 
Updates 10/26/2011
 
Hey all, been a while since I've written one of these! :P Anyways, I've decided to update you guys on a few things behind-the-scenes. First off, although I haven't been updating anyone on newer game productions, I will state that we are working on some pretty cool stuff, including what may be our largest game yet. We contacted Wigshop Records a while back about maybe using ES Posthumus songs in Ilxder: the Adventure Begins. (Still waiting for a response there :P )

On the job/team aspect - we're no longer taking on ANYONE who wants to join. We now are only taking on ones who seem passionate, determined, dedicated, and hard-working. We still DO NOT take into account their experience (unless they have no experience in ANY of the openings ;) ), but rather those four factors. We have a position open for an internal architect/mentor whom would help train the people with lesser experience how to work with some of the stuff, so if you enjoy acting like a mentor/teacher and you have EXTENSIVE knowledge in game programming and design, check it out! :) See, we don't believe in the saying "Beggars can't be choosers" for two reasons. 1) We're not begging for team members, and 2) We believe that only the most passionate, determined, dedicated, and hard-working individuals are the ones that a team should have. Numbers don't make much of a difference if you've a team that's so dedicated and passionate. ;)

And here's a very minor website upgrade - we fixed an odd bug in the logo. We fixed it so it's much more smooth-looking.

Anyways, that's it for now! Stay tuned, oh wait, this isn't a radio station... watch this space for more blogs and updates!
 
Few Updates 06/21/2010
 
Well, in addition to Dimension Softworks, there is a new possibility that Joquan Games Studios will be joining with iBaron Media. This will give us an opportunity to expand, and get going faster. They help with Joquan Games Studios, we help out with iBaron. We will have about 45% of the ownership of iBaron, and they will have 45% of Joquan Games Studios. However, I am still the owner, so they won't have power over me. If there is something that they try to do that I don't think should be done, it is finished; vetoed.

In addition, I am still working on releasing a new demo of Project Pheonix. The trouble is, this time, there may not be much new in terms of gameplay and features. There may be a new full-sized city, and maybe a few new quests. CONTACT ME THROUGH THE APPLICATION FORM IF YOU KNOW HOW TO PROGRAM GAMES WITH JAVASCRIPT! I am still learning it all, so for now, I can do some really basic programming, but nothing too advanced like battle systems, RPG events, etc.

I have yet another top secret project to do with websites right now. I will announce more when the time is closer.

-Jake
 

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